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Showing posts from February, 2021

ow ow ow ow ow ah ow ow OW ow OW OW STOP ow STOP IT ow ow OW OW STOP STOP IT i just ow OW OW OW i just wanna OW i just wanna play altered beast

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get a load of this idiot!!! anyway yeah it's been a while hasn't it??  i haven't died!! yet!!! in fact i've even been productive!!!! absolutely crazy innit as of late i've had a big long break and then gotten back to working on TRUCKER'S ATLAS, specifically making the world and assets to go in said world. it's been taking me a little while because uh, this place is fucking HUGE!! so huge, in fact, i had a bit of trouble with actually finding a program that can do terrains this big. my first port of call was unity's built-in terrain system, but as with most built-in unity things it's not great. i didn't have it set up right really either, which helped influence my decision to take things elsewhere. next up on my list of bright ideas was to perhaps use good ol' blender for sculpting on a really big plane, but if i tried to match the same vert density as a unity terrain on the scale i wanted it would crash blender every time i tried, so this was