ow ow ow ow ow ah ow ow OW ow OW OW STOP ow STOP IT ow ow OW OW STOP STOP IT i just ow OW OW OW i just wanna OW i just wanna play altered beast
get a load of this idiot!!!
anyway yeah it's been a while hasn't it??
i haven't died!! yet!!! in fact i've even been productive!!!! absolutely crazy innit
as of late i've had a big long break and then gotten back to working on TRUCKER'S ATLAS, specifically making the world and assets to go in said world. it's been taking me a little while because uh, this place is fucking HUGE!!
they're absolutely gorgeous terrains, and there are some really powerful node-based tools, but with the lack of straight-up sculpting it just wouldn't fit my workflow. i'd absolutely recommend it if you didn't have a preset map to make, though.
i was looking into some other, really old solutions but nothing was looking good. so where did that leave me? i decided to do the unthinkable. i decided... to just try and sort the unity terrain editor out.
you see, i am a fool, and didn't have my terrains set up right. i was using a whole lot (49) of the default-size default-resolution unity terrains stitched together, because that's how it's set up by default. but i'm almost convinced that they make their default values as awful as possible, in order to force people to change them. not just for terrains, either, but with things like changing from gamma to linear colour space, or changing the fixed timestep to actually be 60fps. if it's default, change it!!!
i'm stuck currently just shipping the game back and forth from school on a USB, and honestly i can live with that, but if you find yourself in a similar situation PLEASE GOD SPLIT YOUR TERRAINS UP!!! and never forget to change as many default unity settings as you can, for the most part they're garbage!! fixed timesteps, colour spaces, terrain sizes. neva 4get that
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