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Showing posts from May, 2020

sweet christ another game

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god!! another game is being made!!!!! this one is a group project about scaring the hell out of people that enter your cool haunted house!!! also, you are a monster!!!!!!! look at 'em go!! pretty much all of this is like SUPER PLACEHOLDER, and it's using characters from my other dumb stupid game, but it's like real playable in it's current state. you are a FREAKY MONSTER, and you have a totally SICK HOUSE. but it's full of  DUMB IDIOTS so you gotta like scare them all away, preferably as FAST as POSSIBLE. you do this by lurking about in the shadows (represented in the gif by blue squares) and then popping out at the right times and in the right places to scare as many STUPID LOSERS as possible!! i also drew up one of the concepts that was made by my buddy at  Hard Boiled Games !! squiggly we plan on having a few playable monsters that you can pick from at the start of the game, and this fella is one of 'em.  anyway that's about al

whoops i made another game

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so we had a class meeting yesterday morning and i sort of slept through the latter half of it because i do NOT have a good sleep cycle but when i awoke from my slumber around six hours later i saw we had been learning about unity analytics for the day, and we were supposed to make a game or something using them i don't know if actually making the game was mandatory or not because i was out cold but i went for it anyway except on the first day i was so out of it i ended up with THIS what the hell is this??? who made this????????? what even is it supposed to be?????????????? well, there's a little bit of a story behind it. when i started my Analytics Game i had no idea where i wanted to take it. i just wanted to make a fella that walked around, and perhaps made a decision, so i made a super basic character controller. then i set out on making a walk cycle, and thusly my troubles began. for some reason, the whole thing was just NOT looking good, like at all. the

to quoth the dude at the start of crazy frog's axel f cover, w-ww-w-what's going on???

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(i had to add this big dumb image here because the preview looked REALLY ugly and i dunno if you can turn that off or not. for now we must live with it) OKAY so i have a LOT of weird little personal projects i've been working on on and off for a few years now and i figured that since i'm gonna be posting DEVLOGS and PROGRESS onto this hell website i should keep everyone at least a little up-to-date on what's what so my current game projects are as such: BUBBLEGUM DEATHFEST bubblegum deathfest is an early attempt to make a Hotline Miami style top down shooter of mine that i started developing like, aaaages ago. it's pretty much like, a far future game show where the world has developed cloning tech so you can just clone yourself when you die, so there's been a huge rise in game shows where people kill the hell out of each other for sport ( a la The Running Man ). it honestly had a lot of work put into it, and i really hope to revisit it and r

woe be unto all who find themselves in this blasted realm

greetings, i am slinky i'm also known as sleeeeeenky because slinky is a really common name but nobody else thinks to put six e's in that baby and i make games and stuff anyway i have made this website because for school we gotta make DEVLOGS of the projects we've got going on, and boy are we gonna have projects going on so think of this post as me sort of loudly announcing my presence to the void, when stuff starts shakin' i'll start posting devlogs, and heck i might chuck a few from my other random personal projects in there, because why the hell not