whoops i made another game



so we had a class meeting yesterday morning and i sort of slept through the latter half of it because i do NOT have a good sleep cycle

but when i awoke from my slumber around six hours later i saw we had been learning about unity analytics for the day, and we were supposed to make a game or something using them

i don't know if actually making the game was mandatory or not because i was out cold but i went for it anyway

except on the first day i was so out of it i ended up with THIS


what the hell is this??? who made this????????? what even is it supposed to be??????????????

well, there's a little bit of a story behind it.
when i started my Analytics Game i had no idea where i wanted to take it. i just wanted to make a fella that walked around, and perhaps made a decision, so i made a super basic character controller.
then i set out on making a walk cycle, and thusly my troubles began. for some reason, the whole thing was just NOT looking good, like at all. there are some weirdnesses with the character rig i made back in the day, and there were definitely some weirdnesses with my headspace at the time, so the whole thing looked stilted and weird the more i messed with it. eventually i found myself working on it into the early hours of the morning, as i usually do, and to no avail. that's when i decided "what if i just smoodged the character around instead??", in jest of course.

lo and behold, it was so much better than anything i'd put effort into.
so much so, that after getting the jump halfway working (a mechanic i later scrapped because it didn't fit the game) i gave up and lay on the ground in front of the fire with my cat for the rest of the night.

I AWOKE on the dawn of the second day, after getting what could be described as a gentle notion of sleep and attended the next meeting. i made some jokes about diving into kiddy pools, and i think at one point about gamers who love horses, crocheting and smoking crack, and in a blur it was over.

then i set to work on actually figuring out what the hell i was doing yesterday

somewhere along the line in trying to piece together this puzzle with no discernible answer i realised i'd put a navmesh and nav agent system in the day before, which means i was clearly going for some kind of wandering NPC kinda deal, and my mind wandered back to the good old days of flash games. specifically there is a small, niche genre of them where you are given one sort of catalyst have to chain-react with it, with a goal to causing as much of an effect on whatever the weird newgrounds kid making the game decided was going to explode that day.

it's a low-scope, small type of game, and i felt confident i could make it in a reasonable amount of time, so why not?? i can't tell you for sure why i picked sneezing, but it's probably just so embedded in my brain, what with everyone getting sick and being put in lockdown these days. it's not supposed to be topical, but really it is.


so that was what i set out to do!! i got him sneezing it up. the particle effect is actually ripped and recoloured from my other game, bubblegum deathfest, so really he's sneezing up blood. it's best not to think about it. then i needed to get everyone else sneezing, which was as easy as just copying stuff over and changing what triggers it. then from there the only other real big mechanic was infecting people, and people infecting other people, which is actually really simple. everyone just has a big cone model poking out of their face, and then they play the sneeze animation, it enables for just a few frames, catching everyone unlucky enough to be in front of the sneezer in it. then they get infected, and pass it on. just like real life, pretty much!!

from thereon out is was a breeze, just adding all the menu items to let the player go through all the menus and stuff, and the bam!! it was DONEZO. all in the span of two days.

of course, i shipped it with a couple dumb things. there was a bug where the inputs were not registering all the time, and i forgot to include the reset button in the controls. both of these things were fixed within five minutes of them being made clear to me, so all was well.

if you feel so inclined, you can play the game here:

the more players i get, the more analytics data i get, which is cool (i hope)
i don't actually know if the analytics work yet because unity takes around 8 hours to process any data.
very cool

that's about it i guess
seeya round

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