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  this looks alarming!! it's not. i haven't died yet. at least, i hope not. i'm no deathologist. anyway, for my lovely course i'm doing, i have to make a "post-mortem" analysis of my game's launch... the only problem being, it's not really launching yet. this course has been a real weird one. everyone's put a lot of time and even more effort into their respective games, and the games themselves are really really great, but nobody's launching them. crazy! thing is, everyone's put so much time in and is so invested that we aren't happy with leaving the games here.  in terms of me and my lovely little game, it's definitely not in a place where i'd be happy releasing it. it's been six months of work and really all i have are good systems, with not much content to back it up. i'd be much happier continuing to work on the game in my own time and making it way better for when i do release it, rather than being like "alrigh

ow ow ow ow ow ah ow ow OW ow OW OW STOP ow STOP IT ow ow OW OW STOP STOP IT i just ow OW OW OW i just wanna OW i just wanna play altered beast

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get a load of this idiot!!! anyway yeah it's been a while hasn't it??  i haven't died!! yet!!! in fact i've even been productive!!!! absolutely crazy innit as of late i've had a big long break and then gotten back to working on TRUCKER'S ATLAS, specifically making the world and assets to go in said world. it's been taking me a little while because uh, this place is fucking HUGE!! so huge, in fact, i had a bit of trouble with actually finding a program that can do terrains this big. my first port of call was unity's built-in terrain system, but as with most built-in unity things it's not great. i didn't have it set up right really either, which helped influence my decision to take things elsewhere. next up on my list of bright ideas was to perhaps use good ol' blender for sculpting on a really big plane, but if i tried to match the same vert density as a unity terrain on the scale i wanted it would crash blender every time i tried, so this was

looky looky

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what's up it's me again these babies are gonna be weekly now, dunno if i mentioned that in my last ramble. anyway trucker's atlas is coming along!! it's still in the prototyping phase, but i have a couple of the game's core systems down (travelling place to place and random events) and i have been concepting stuff out like crazy. locations, characters, and vehicles up the wazoo! look at these bastards!!! doing all these concepts and things has also given me a bit of time to really sit down and consider the world and lore of the place y'all will hopefully be trucking around in. if you don't mind, i'll give a brief rundown of  what i've got in my brain hole as of now: the game takes place on a moon orbiting a gas giant, in the far future. the only reason this tiny moon is inhabited at all is because pretty much one whole side of it is a siphon that sucks gas from the much larger uninhabitable planet right next to it, and ships that gas off to all the o

oh hey. come here often?

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  YO!!!!!!!!!!!!!!!!!!!!! long time no... anything!!! sorry i ain't been keeping up with this bloggy stuff (after a whopping three posts.... such dedication!) but i'm back at it since i'm being held at educational gunpoint to do so!! anyway, it's been a hot minute since i graced these hallowed halls with my presence so let's do a little update sort of thing. another goddamn game got made!!! this one's about horses.   my friends and i at good ol' yoobee developed it for a five-week project which was a lotta fun. but that is not the point of this dev update!!! oh no no!!! for you see, there is ANOTHER GAME!!! and the project requirements include an actual weekly devlog, so this place will see some real use!! i'm pretty hesitant to talk about the game so early in development, because technically it's only juuuuuuuuuuuuuust past the pitching phase, so i'll stick to just giving a quick rundown + some thoughts and mild ramblings on it. first up it'

sweet christ another game

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god!! another game is being made!!!!! this one is a group project about scaring the hell out of people that enter your cool haunted house!!! also, you are a monster!!!!!!! look at 'em go!! pretty much all of this is like SUPER PLACEHOLDER, and it's using characters from my other dumb stupid game, but it's like real playable in it's current state. you are a FREAKY MONSTER, and you have a totally SICK HOUSE. but it's full of  DUMB IDIOTS so you gotta like scare them all away, preferably as FAST as POSSIBLE. you do this by lurking about in the shadows (represented in the gif by blue squares) and then popping out at the right times and in the right places to scare as many STUPID LOSERS as possible!! i also drew up one of the concepts that was made by my buddy at  Hard Boiled Games !! squiggly we plan on having a few playable monsters that you can pick from at the start of the game, and this fella is one of 'em.  anyway that's about al

whoops i made another game

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so we had a class meeting yesterday morning and i sort of slept through the latter half of it because i do NOT have a good sleep cycle but when i awoke from my slumber around six hours later i saw we had been learning about unity analytics for the day, and we were supposed to make a game or something using them i don't know if actually making the game was mandatory or not because i was out cold but i went for it anyway except on the first day i was so out of it i ended up with THIS what the hell is this??? who made this????????? what even is it supposed to be?????????????? well, there's a little bit of a story behind it. when i started my Analytics Game i had no idea where i wanted to take it. i just wanted to make a fella that walked around, and perhaps made a decision, so i made a super basic character controller. then i set out on making a walk cycle, and thusly my troubles began. for some reason, the whole thing was just NOT looking good, like at all. the

to quoth the dude at the start of crazy frog's axel f cover, w-ww-w-what's going on???

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(i had to add this big dumb image here because the preview looked REALLY ugly and i dunno if you can turn that off or not. for now we must live with it) OKAY so i have a LOT of weird little personal projects i've been working on on and off for a few years now and i figured that since i'm gonna be posting DEVLOGS and PROGRESS onto this hell website i should keep everyone at least a little up-to-date on what's what so my current game projects are as such: BUBBLEGUM DEATHFEST bubblegum deathfest is an early attempt to make a Hotline Miami style top down shooter of mine that i started developing like, aaaages ago. it's pretty much like, a far future game show where the world has developed cloning tech so you can just clone yourself when you die, so there's been a huge rise in game shows where people kill the hell out of each other for sport ( a la The Running Man ). it honestly had a lot of work put into it, and i really hope to revisit it and r