most portem
this looks alarming!! it's not. i haven't died yet. at least, i hope not. i'm no deathologist. anyway, for my lovely course i'm doing, i have to make a "post-mortem" analysis of my game's launch... the only problem being, it's not really launching yet. this course has been a real weird one. everyone's put a lot of time and even more effort into their respective games, and the games themselves are really really great, but nobody's launching them. crazy! thing is, everyone's put so much time in and is so invested that we aren't happy with leaving the games here. in terms of me and my lovely little game, it's definitely not in a place where i'd be happy releasing it. it's been six months of work and really all i have are good systems, with not much content to back it up. i'd be much happier continuing to work on the game in my own time and making it way better for when i do release it, rather than being like "alrigh